Files
SpaceBots/Maps/MapGenerator/Biome.gd
2026-01-21 23:40:20 +01:00

17 lines
422 B
GDScript

extends Object
class_name Biome
var name: String
var roomList: RoomList
var starterRoom: RoomData
var spread: float
var priority: int #Biomes with a prio of 0 will always be placed, afterwards Biomes of lower priority will be placed
func _init(bName: String, rList: RoomList, sRoom: RoomData, bSpread: float, bPrio: int) -> void:
name = bName
roomList = rList
starterRoom = sRoom
spread = bSpread
priority = bPrio