54 lines
1.6 KiB
GDScript
54 lines
1.6 KiB
GDScript
extends BasicRoom
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class_name Generator
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@onready var SocketL: Area3D = $SocketL
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@onready var SocketR: Area3D = $SocketR
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@onready var SocketLPivot: Node3D = $SocketL/CellPivot
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@onready var SocketRPivot: Node3D = $SocketR/CellPivot
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var SocketLPowerCell: GrabableObject
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var SocketRPowerCell: GrabableObject
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func _process(_delta: float) -> void:
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if SocketLPowerCell:
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if SocketLPowerCell.isGrabbed:
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SocketLPowerCell = null
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if SocketRPowerCell:
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if SocketRPowerCell.isGrabbed:
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SocketRPowerCell = null
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grabCell(SocketL,SocketLPowerCell,SocketLPivot)
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grabCell(SocketR,SocketRPowerCell,SocketRPivot)
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if !SpaceshipLogicRef: return
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if !SocketLPowerCell and !SocketRPowerCell:
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SpaceshipLogicRef.power = false
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SpaceshipLogicRef.updateLights()
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else:
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SpaceshipLogicRef.power = true
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SpaceshipLogicRef.updateLights()
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func grabCell(Socket: Area3D, SocketCell: GrabableObject, SocketPivot: Node3D):
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if Socket.has_overlapping_areas() and !SocketCell:
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var potentialCell = getPowerCells(Socket)
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if potentialCell: potentialCell = potentialCell.obj
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else: return
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if potentialCell.freeze == true: return
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if !potentialCell.isGrabbed:
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SocketCell = potentialCell
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if Socket == SocketL: SocketLPowerCell = potentialCell
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elif Socket == SocketR: SocketRPowerCell = potentialCell
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SocketCell.freeze = true
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SocketCell.global_position = SocketPivot.global_position
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SocketCell.global_rotation = SocketPivot.global_rotation
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func getPowerCells(Area: Area3D) -> GrabBox:
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var overlappingAreas: Array[Area3D] = Area.get_overlapping_areas()
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for a in overlappingAreas:
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if typeof(a == GrabBox):
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if a.type == "PowerCell":
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return a
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return null
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