Files
SpaceBots/.godot/editor/editor_layout.cfg

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2026-01-21 23:51:53 +01:00
[docks]
dock_3_selected_tab_idx=0
dock_4_selected_tab_idx=0
dock_5_selected_tab_idx=0
dock_floating={}
dock_filesystem_h_split_offset=240
dock_filesystem_v_split_offset=0
dock_filesystem_display_mode=0
dock_filesystem_file_sort=0
dock_filesystem_file_list_display_mode=1
dock_filesystem_selected_paths=PackedStringArray("res://scene/main.tscn")
dock_filesystem_uncollapsed_paths=PackedStringArray("Favorites", "res://", "res://test/", "res://script/", "res://scene/", "res://Maps/", "res://Maps/Lobby/", "res://actors/", "res://actors/Player/")
dock_node_current_tab=0
dock_history_include_scene=true
dock_history_include_global=true
dock_bottom=[]
dock_closed=["Import"]
dock_split_2=0
dock_split_3=0
dock_hsplit_1=0
dock_hsplit_2=270
dock_hsplit_3=-370
dock_hsplit_4=0
dock_3="Scene,Import"
dock_4="FileSystem"
dock_5="Inspector,Node,History"
[EditorNode]
open_scenes=PackedStringArray("res://scene/main.tscn", "res://scene/pausemenu.tscn", "res://scene/mainmenu.tscn", "res://Maps/Lobby/Lobby.tscn", "res://actors/Player/player_character.tscn", "res://Maps/Spaceship/Spaceship.tscn", "res://test/spaceship_test.tscn", "res://test/test.tscn", "res://test/player.tscn")
current_scene="res://scene/main.tscn"
center_split_offset=-285
selected_default_debugger_tab_idx=1
selected_main_editor_idx=2
selected_bottom_panel_item=0
[EditorWindow]
screen=0
mode="maximized"
position=Vector2i(0, 29)
[ScriptEditor]
open_scripts=["res://script/audioManager.gd", "res://script/featuremanager.gd", "res://Maps/Lobby/lobby.gd", "res://script/main.gd", "res://script/mainmenu.gd", "res://script/multiplayer.gd", "res://script/pausemenu.gd", "res://actors/Player/player_character.gd", "res://actors/Player/spectator.gd", "res://script/steamworks.gd"]
selected_script="res://script/steamworks.gd"
open_help=["Array", "AudioEffectOpusChunked", "AudioStreamPlayback", "ConfigFile", "Control", "int", "MultiplayerSpawner", "Node", "NodePath", "PackedByteArray", "SceneTree"]
script_split_offset=200
list_split_offset=185
zoom_factor=0.9285706
[GameView]
floating_window_rect=Rect2i(0, 0, 0, 0)
floating_window_screen=-1
[ShaderEditor]
open_shaders=[]
split_offset=200
selected_shader=""
text_shader_zoom_factor=1.0