[docks] dock_3_selected_tab_idx=0 dock_4_selected_tab_idx=0 dock_5_selected_tab_idx=0 dock_floating={} dock_filesystem_h_split_offset=240 dock_filesystem_v_split_offset=0 dock_filesystem_display_mode=0 dock_filesystem_file_sort=0 dock_filesystem_file_list_display_mode=1 dock_filesystem_selected_paths=PackedStringArray("res://scene/main.tscn") dock_filesystem_uncollapsed_paths=PackedStringArray("Favorites", "res://", "res://test/", "res://script/", "res://scene/", "res://Maps/", "res://Maps/Lobby/", "res://actors/", "res://actors/Player/") dock_node_current_tab=0 dock_history_include_scene=true dock_history_include_global=true dock_bottom=[] dock_closed=["Import"] dock_split_2=0 dock_split_3=0 dock_hsplit_1=0 dock_hsplit_2=270 dock_hsplit_3=-370 dock_hsplit_4=0 dock_3="Scene,Import" dock_4="FileSystem" dock_5="Inspector,Node,History" [EditorNode] open_scenes=PackedStringArray("res://scene/main.tscn", "res://scene/pausemenu.tscn", "res://scene/mainmenu.tscn", "res://Maps/Lobby/Lobby.tscn", "res://actors/Player/player_character.tscn", "res://Maps/Spaceship/Spaceship.tscn", "res://test/spaceship_test.tscn", "res://test/test.tscn", "res://test/player.tscn") current_scene="res://scene/main.tscn" center_split_offset=-285 selected_default_debugger_tab_idx=1 selected_main_editor_idx=2 selected_bottom_panel_item=0 [EditorWindow] screen=0 mode="maximized" position=Vector2i(0, 29) [ScriptEditor] open_scripts=["res://script/audioManager.gd", "res://script/featuremanager.gd", "res://Maps/Lobby/lobby.gd", "res://script/main.gd", "res://script/mainmenu.gd", "res://script/multiplayer.gd", "res://script/pausemenu.gd", "res://actors/Player/player_character.gd", "res://actors/Player/spectator.gd", "res://script/steamworks.gd"] selected_script="res://script/steamworks.gd" open_help=["Array", "AudioEffectOpusChunked", "AudioStreamPlayback", "ConfigFile", "Control", "int", "MultiplayerSpawner", "Node", "NodePath", "PackedByteArray", "SceneTree"] script_split_offset=200 list_split_offset=185 zoom_factor=0.9285706 [GameView] floating_window_rect=Rect2i(0, 0, 0, 0) floating_window_screen=-1 [ShaderEditor] open_shaders=[] split_offset=200 selected_shader="" text_shader_zoom_factor=1.0