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SpaceBots/.svn/pristine/0c/0c8e66bf10a530a731fdbadc07659c555620578d.svn-base
2026-01-21 23:51:53 +01:00

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extends BasicRoom
class_name CorridorDeadEndBreakable
@onready var wallShard: MeshInstance3D = $WallShard
var broken: bool = false
@onready var interactBox: InteractBox = $InteractBox
@onready var holeProximety = $Area3D
var repairCube: Area3D
var toolBox: bool = false
var interacted: bool = false
func updateWallVisibility(status: bool):
broken = !status
wallShard.visible = status
func _process(_delta: float) -> void:
repairCube = null
toolBox = false
var objectsProxy: Array[Area3D] = holeProximety.get_overlapping_areas()
for obj in objectsProxy:
if obj.type == "RepairCube":
repairCube = obj
if obj.type == "ToolBox":
toolBox = true
if repairCube and toolBox and interacted:
updateWallVisibility(true)
interacted = false
repairCube.get_parent().queue_free()
SpaceshipLogicRef.hullBreached = false
func _on_interact_box_interacted_with(_playerRef: PlayerCharacter) -> void:
interacted = true
#Needs to be replaced with a repair minigame/ progress bar later