extends BasicRoom var shipLogic: ShipLogic @onready var leaveMissionButton: ButtonLogicImpulse = $Label3D/ButtonLogicImpulse func _ready() -> void: shipLogic = get_node("/root/Main/Maps/SpaceshipTest") leaveMissionButton.onPressed.connect(leaveMission) func leaveMission() -> void: shipLogic.finishMission()