extends Node2D class_name MinigameController var winState: bool = false #Indicates if the minigame has been solved signal minigameWon signal minigameLost func win() -> void: minigameWon.emit() Minigames.endMinigame(true) winState = true func loose() -> void: minigameLost.emit() Minigames.endMinigame(false) winState = false