[gd_resource type="NoiseTexture2D" load_steps=2 format=3 uid="uid://bw51s1b3tsawp"] [sub_resource type="FastNoiseLite" id="FastNoiseLite_qcrta"] noise_type = 5 seed = 69 frequency = 0.1 [resource] noise = SubResource("FastNoiseLite_qcrta")