extends Control #TODO: After Minigame is completed next Pausemenu only opens after pressing twice var minigameActive: bool = false signal minigameCompleted var currentInitiator: MinigameInitiator func _ready() -> void: pass #func _process(_delta: float) -> void: #if Input.is_action_just_pressed("leaveMinigame"): endMinigame() func spawnMinigame(minigameName: String, initiator: MinigameInitiator) -> void: if minigameActive: return match minigameName: "wires": add_child(preload("res://Minigames/Minigames/Wires.tscn").instantiate()) minigameActive = true currentInitiator = initiator func endMinigame(outcome: bool) -> void: if !minigameActive: return if outcome: currentInitiator.minigameCompleted = true minigameCompleted.emit() else: get_child(0).queue_free() minigameActive = false currentInitiator = null Multiplayer.thisPlayer.currentControlState = 0