extends MapLogic var main: Main @onready var startMissionButton: ButtonLogicImpulse = $StartMission/ButtonLogicImpulse var spaceshipScene: String = "res://test/spaceship_test.tscn" var test: ParamterList = ParamterList.new() var parameters: Dictionary[String,float] = {} func _ready() -> void: main = get_node("/root/Main") startMissionButton.onPressed.connect(startMission) test.addParameter("foo",3.3) print(test.calculateParameterDistance(test.parameters,parameters)) func startMission() -> void: if not is_multiplayer_authority(): return main.changeMap.rpc(spaceshipScene, randi())