extends Area3D class_name InteractBox signal interactedWith(playerRef: PlayerCharacter) @export var object: Node #Logic for how the interaction works, look for the ButtonLogicToggle, or ButtonLogicImpulse nodes @export var type: String = "default" var playerRef: PlayerCharacter func _ready() -> void: set_collision_layer_value(6,true) #Enables Interaction colision layer set_collision_layer_value(1,false) #Disables Default collision layer set_collision_mask_value(1,false) #Disables Default collision mask monitoring = false func interact() -> void: interactedWith.emit(playerRef) playerRef = null