extends EnemyState var rng = RandomNumberGenerator.new() var arrived: bool = true var wanderGoal: Vector2 const wanderSpeed := 2.3 const wanderRange: float = 20 const detectionRange: float = 8 func Update(_delta: float) -> void: if enemy_ref.distanceClosestPlayer < detectionRange: Transitioned.emit(self,"FollowPlayer") if arrived: wanderGoal = Vector2(rng.randf_range(-wanderRange,wanderRange),rng.randf_range(-wanderRange,wanderRange)) arrived = false enemy_ref.pathfind(wanderGoal,wanderSpeed) if enemy_ref.pointPath.size() <= 2: arrived = true