extends Node3D class_name BasicRoom @export var SpaceshipLogicRef: ShipLogic = null @export var Lights: Array[Light3D] func _ready() -> void: if !SpaceshipLogicRef: SpaceshipLogicRef = owner if SpaceshipLogicRef: SpaceshipLogicRef.addRoomToRoomList(self) func _process(_delta: float) -> void: pass func showLights(LightStatus: bool): for light in Lights: if light: light.visible = LightStatus