extends Skeleton3D var bones: Array[int] = [6,11,16,21,26,31,36,41] var boneRotations: Array[Quaternion] func _ready() -> void: for bone in bones: boneRotations.push_back(get_bone_pose_rotation(bone)) func _process(delta: float) -> void: var x = 0 for bone in bones: set_bone_pose(bone, boneRotations[x]) x += 1