extends MapLogic var main: Main @onready var startMissionButton: ButtonLogicImpulse = $StartMission/ButtonLogicImpulse var spaceshipScene: PackedScene = preload("res://Maps/Spaceship/Spaceship.tscn") func _ready() -> void: main = get_node("/root/Main") startMissionButton.onPressed.connect(startMission) func startMission() -> void: if not is_multiplayer_authority(): return main.changeMap.rpc(spaceshipScene)