extends Area3D class_name GrabBox signal grabbedByPlayer @export var obj: GrabableObject @export var type: String #Used to signify the type of Object for other code interacting with the grab box @export var heavy: bool = false func _ready() -> void: set_collision_layer_value(5,true) #Enables Grabing colision layer set_collision_layer_value(1,false) #Disables Default collision layer set_collision_mask_value(1,false) func grab() -> GrabableObject: if !obj: return if !obj.isGrabbed: grabbedByPlayer.emit() return obj return null