extends Object class_name Biome var name: String var roomList: RoomList var starterRoom: RoomData var spread: float var priority: int #Biomes with a prio of 0 will always be placed, afterwards Biomes of lower priority will be placed func _init(bName: String, rList: RoomList, sRoom: RoomData, bSpread: float, bPrio: int) -> void: name = bName roomList = rList starterRoom = sRoom spread = bSpread priority = bPrio