first
This commit is contained in:
17
script/interactBox.gd
Normal file
17
script/interactBox.gd
Normal file
@@ -0,0 +1,17 @@
|
||||
extends Area3D
|
||||
class_name InteractBox
|
||||
|
||||
signal interactedWith(playerRef: PlayerCharacter)
|
||||
@export var object: Node #Logic for how the interaction works, look for the ButtonLogicToggle, or ButtonLogicImpulse nodes
|
||||
@export var type: String = "default"
|
||||
var playerRef: PlayerCharacter
|
||||
|
||||
func _ready() -> void:
|
||||
set_collision_layer_value(6,true) #Enables Interaction colision layer
|
||||
set_collision_layer_value(1,false) #Disables Default collision layer
|
||||
set_collision_mask_value(1,false) #Disables Default collision mask
|
||||
monitoring = false
|
||||
|
||||
func interact() -> void:
|
||||
interactedWith.emit(playerRef)
|
||||
playerRef = null
|
||||
Reference in New Issue
Block a user