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83
addons/netfox.noray/packet-handshake.gd
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83
addons/netfox.noray/packet-handshake.gd
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extends Node
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## This class implements a handshake protocol over UDP for multiple classes.
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class HandshakeStatus:
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var did_read: bool = false
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var did_write: bool = false
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var did_handshake: bool = false
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func _to_string():
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return "$" + \
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("r" if did_read else "-") + \
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("w" if did_write else "-") + \
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("x" if did_handshake else "-")
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static func from_string(str: String) -> HandshakeStatus:
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var result = HandshakeStatus.new()
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result.did_read = str.contains("r")
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result.did_write = str.contains("w")
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result.did_handshake = str.contains("x")
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return result
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## Conduct handshake over a [PacketPeer] instance.
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func over_packet_peer(peer: PacketPeer, timeout: float = 8.0, frequency: float = 0.1) -> Error:
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var result = ERR_TIMEOUT
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var status = HandshakeStatus.new()
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status.did_write = true
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while timeout >= 0:
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# Process incoming packets
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while peer.get_available_packet_count() > 0:
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var packet = peer.get_packet()
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var incoming_status = HandshakeStatus.from_string(packet.get_string_from_ascii())
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# We did get a packet, so that means we read them
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status.did_read = true
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# They already read us, so that's a handshake
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if incoming_status.did_read:
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status.did_handshake = true
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# Both peers ack'd the handshake, we've succeeded
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if incoming_status.did_handshake and status.did_handshake:
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result = OK
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timeout = 0 # Break outer loop
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# Send our state
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peer.put_packet(status.to_string().to_ascii_buffer())
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await get_tree().create_timer(frequency).timeout
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timeout -= frequency
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# If we've read them and we know we've sent data to them successfully,
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# we're *probably* good to connect, even if the handshake did not actually
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# go through.
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# Depending on the context, the calling code may decide to connect anyway,
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# based on this return value.
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if status.did_read and status.did_write and not status.did_handshake:
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result = ERR_BUSY
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return result
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## Conduct handshake over an [ENetConnection].
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##
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## [i]Note[/i] that this is not a full-fledged handshake, since we can't receive
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## data over the connection. Instead, we just pretend that the handshake is
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## successful on our end and blast that status for a given time.
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func over_enet(connection: ENetConnection, address: String, port: int, timeout: float = 8.0, frequency: float = 0.1) -> Error:
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var result = OK
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var status = HandshakeStatus.new()
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# Pretend this is a perfectly healthy handshake, since we can't receive data here
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status.did_write = true
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status.did_read = true
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status.did_handshake = true
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while timeout >= 0:
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# Send our state
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connection.socket_send(address, port, status.to_string().to_ascii_buffer())
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await get_tree().create_timer(frequency).timeout
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timeout -= frequency
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return result
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