This commit is contained in:
2026-01-21 23:40:20 +01:00
commit d1f8068081
478 changed files with 24902 additions and 0 deletions

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extends Node3D
class_name BasicRoom
var biomeName: String = "nothing"
var SpaceshipLogicRef: ShipLogic = null
@export var Lights: Array[Light3D]
func showLights(LightStatus: bool):
for light in Lights:
if light: light.visible = LightStatus

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uid://lmn08s8c5lfo

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extends BasicRoom
@onready var fuseBox: MinigameInitiator = $MinigameFuseBox
var shipLogic: ShipLogic
func _ready() -> void:
shipLogic = get_node("/root/Main/Maps/SpaceshipTest")
func _process(_delta: float) -> void:
if fuseBox.minigameCompleted:
shipLogic.solveTask(0)

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uid://gtfetd6m53v4

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extends BasicRoom
@onready var fuseBox: MinigameInitiator = $MinigameFuseBox
var shipLogic: ShipLogic
func _ready() -> void:
shipLogic = get_node("/root/Main/Maps/SpaceshipTest")
#func _process(_delta: float) -> void:
#if fuseBox.minigameCompleted:
#shipLogic.solveTask(1)

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uid://275mm2e32a20