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2026-01-21 23:51:53 +01:00
commit 60b208fee0
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extends Sprite2D
var speed: float = 50.0
var rotationSpeed: float = PI/8
func _process(delta: float) -> void:
if position.y > 600:
queue_free()
position.y += delta * speed
rotation +=delta * rotationSpeed
func _on_area_2d_area_entered(_area: Area2D) -> void:
queue_free()