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2026-01-21 23:51:53 +01:00
commit 60b208fee0
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extends Area3D
class_name HurtBox
signal hitTaken(attack: Attack)
func _ready() -> void:
monitoring = false
func hit(attack: Attack) -> void: ##Emits hitTaken signal to indicate the actor has been hit by an attack
hitTaken.emit(attack)