Initial commit
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extends Control
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class_name Main
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var paused = false
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@onready var start_btn = $Mainmenu/Menu/MarginContainer/VBoxContainer/HBoxContainer4/VBoxContainer3/Start
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@onready var disconnect_btn = $Mainmenu/Menu/MarginContainer/VBoxContainer/HBoxContainer4/VBoxContainer3/Disconnect
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@onready var name_edit = $Mainmenu/Menu/MarginContainer/VBoxContainer/HBoxContainer4/VBoxContainer2/NameEdit
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@onready var disconnectDialog = $Dialogs/DisconnectDialog
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@onready var mapsParent: Node3D = $Maps
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@onready var playersParent: Node3D = $Players
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var peer = WebSocketMultiplayerPeer.new()
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var lobby: PackedScene = preload("res://Maps/Lobby/Lobby.tscn")
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var player: PackedScene = preload("res://actors/Player/player_character.tscn")
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var mic_capture : AudioEffectOpusChunked
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var audio_stats : Dictionary[int, Array]# id->[last_number, packetsreceived, packetslost]
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var packets_sent: int = 0
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func _init():
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peer.supported_protocols = ["ludus"]
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Steamworks.initialize()
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func _ready():
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var mic_bus = AudioServer.get_bus_index("Mic")
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mic_capture = AudioServer.get_bus_effect(mic_bus, 0)
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await Multiplayer.noray_connected
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multiplayer.peer_connected.connect(peer_connected)
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multiplayer.peer_disconnected.connect(peer_disconnected)
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multiplayer.server_disconnected.connect(close_network)
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multiplayer.connection_failed.connect(close_network)
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multiplayer.connected_to_server.connect(connected)
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# Set the player name according to the system username. Fallback to the path.
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if Steamworks.is_initiallized:
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get_tree().auto_accept_quit = false
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Steamworks.create_lobby()
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name_edit.text = Steam.getPersonaName()
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enableMultiplayer()
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elif false: #TODO: Set text to saved value
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name_edit.text = ""
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else:
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name_edit.text = "Spacebots Player"
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func _process(_delta: float):
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if Input.is_action_just_pressed("pause") and playersParent.get_child_count() > 0 and %Settingsmenu.visible == false:
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if not paused:
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get_tree().paused = true
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%Pausemenu.show()
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%Pausemenu.grab_focus() #TODO: fix
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$Hud.hide()
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Input.mouse_mode = Input.MOUSE_MODE_CONFINED
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else:
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get_tree().paused = false
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$Hud.show()
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%Pausemenu.hide()
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Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
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paused = !paused
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if !mic_capture or Multiplayer.playerDict.is_empty():
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return
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while mic_capture.chunk_available():
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var seq_num : PackedByteArray = PackedByteArray()
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seq_num.resize(8)
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seq_num.encode_u64(0,packets_sent+1)
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var packet = mic_capture.read_opus_packet(seq_num)
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mic_capture.drop_chunk()
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if multiplayer.multiplayer_peer.get_connection_status() == MultiplayerPeer.CONNECTION_CONNECTED:
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_voice_packet_received.rpc(packet)
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packets_sent += 1
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if (packets_sent % 100) == 0:
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print("Packets sent: ", packets_sent, " from id ", multiplayer.get_unique_id())
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func enableMultiplayer() -> void:
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$/root/Main/Mainmenu/Menu/MarginContainer/VBoxContainer/HBoxContainer/VBoxMultiplayerDisabled.hide()
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$/root/Main/Mainmenu/Menu/MarginContainer/VBoxContainer/HBoxContainer/VBoxLobbylist.show()
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func start_game():
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$Mainmenu.hide()
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start_btn.disabled = true
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disconnect_btn.show()
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$Hud.show()
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func getMapLogicRef() -> MapLogic:
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return MapLogic.new() ##TODO CHANGE THIS BACK
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return mapsParent.get_child(0)
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func changeMap(newMap: PackedScene) -> void:
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if mapsParent.get_child_count():
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if getMapLogicRef().is_connected(StringName("missionLost"),missionLost):
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getMapLogicRef().disconnect(StringName("missionLost"),missionLost)
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mapsParent.get_child(0).queue_free()
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var map = newMap.instantiate()
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mapsParent.add_child(map)
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Multiplayer.setCurrentMapLogic(getMapLogicRef())
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await getMapLogicRef().tree_exited
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getMapLogicRef().missionLost.connect(missionLost)
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func missionLost() -> void:
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changeMap(lobby)
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func stop_game():
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start_btn.disabled = false
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disconnect_btn.hide()
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$Mainmenu.show()
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Input.mouse_mode = Input.MOUSE_MODE_CONFINED
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#Steamworks.stop()
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var currentMaps = mapsParent.get_children()
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for child in currentMaps:
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child.queue_free()
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var players = playersParent.get_children()
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for child in players:
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child.queue_free()
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func close_network():
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peer.close()
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stop_game()
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disconnectDialog.popup_centered()
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disconnectDialog.get_ok_button().grab_focus()
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multiplayer.multiplayer_peer = null
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Multiplayer.is_host = false
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func connected():
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if Multiplayer.is_host == false:
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add_player.rpc_id(1, multiplayer.get_unique_id())
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#Steamworks.set_player_name.rpc(name_edit.text)
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func peer_connected(_id):
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pass
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#Steamworks.on_peer_add(id)
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func peer_disconnected(id):
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print("Disconnected %d" % id)
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#Steamworks.on_peer_del(id)
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remove_player.rpc_id(1,)
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func on_Start_pressed():
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Multiplayer.host()
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start_game()
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changeMap(lobby)
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add_player(multiplayer.get_unique_id())
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func on_Disconnect_pressed():
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close_network()
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func on_Connect(norayid: String):
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start_btn.disabled = true
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start_game()
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Multiplayer.join(norayid)
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@rpc("any_peer")
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func add_player(id):
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var player_instance: CharacterBody3D = player.instantiate()
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player_instance.name = str(id)
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playersParent.add_child(player_instance)
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@rpc("any_peer")
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func remove_player(id):
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if playersParent.get_node(str(id)):
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playersParent.get_node(str(id)).queue_free()
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@rpc("any_peer", "unreliable")
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func _voice_packet_received(packet: PackedByteArray):
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var sender_id = multiplayer.get_remote_sender_id()
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var sender_stats = audio_stats.get(sender_id, [0,0,0])
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if (sender_stats[0]+1 != packet.decode_u32(0)):
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sender_stats[2]+=1
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sender_stats[0]=packet.decode_u64(0)
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sender_stats[1]+=1
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audio_stats.set(sender_id, sender_stats)
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if (sender_stats[1] % 100) == 0:
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print("Packets received: ", sender_stats[1], " from id ", sender_id, " Lossrate: ", sender_stats[2], "/", sender_stats[1], "(" , str(100*(sender_stats[2]/sender_stats[1])), "%)")
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var VoiceChatPlayerOutputNode: AudioStreamPlayer3D = Multiplayer.playerDict.get(sender_id).get_node("VoiceChat")
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var OpusStream : AudioStreamOpusChunked = VoiceChatPlayerOutputNode.stream;
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OpusStream.push_opus_packet(packet, 8, 0)
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