Initial commit
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extends Area3D
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class_name HurtBox
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signal hitTaken(attack: Attack)
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func _ready() -> void:
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monitoring = false
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func hit(attack: Attack) -> void: ##Emits hitTaken signal to indicate the actor has been hit by an attack
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hitTaken.emit(attack)
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extends BasicRoom
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class_name CorridorLTurn
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var gridSlots: Array[Vector2] = [Vector2(0,0),Vector2(1,0),Vector2(1,-1)]
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var doorSlots: Array[Vector3] = [Vector3(0,0,3),Vector3(1,-1,4)]
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var scenePath = "res://SpaceshipRooms/Corridors/CorridorLTurn.tscn"
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@@ -0,0 +1 @@
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<svg xmlns="http://www.w3.org/2000/svg" width="128" height="128"><rect width="124" height="124" x="2" y="2" fill="#363d52" stroke="#212532" stroke-width="4" rx="14"/><g fill="#fff" transform="translate(12.322 12.322)scale(.101)"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 814 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H446l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c0 34 58 34 58 0v-86c0-34-58-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042" transform="translate(12.322 12.322)scale(.101)"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></svg>
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After Width: | Height: | Size: 994 B |
@@ -0,0 +1,53 @@
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[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://3qwf4lfpfesu"
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path="res://.godot/imported/CorridorDeadEnd.blend-0ad58fe467f7cecb6027ce364429467f.scn"
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[deps]
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source_file="res://assets/3D/Corriodors/CorridorDeadEnd.blend"
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dest_files=["res://.godot/imported/CorridorDeadEnd.blend-0ad58fe467f7cecb6027ce364429467f.scn"]
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[params]
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nodes/root_type=""
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nodes/root_name=""
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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nodes/use_node_type_suffixes=true
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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_subresources={}
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blender/nodes/visible=0
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blender/nodes/active_collection_only=false
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blender/nodes/punctual_lights=true
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blender/nodes/cameras=true
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blender/nodes/custom_properties=true
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blender/nodes/modifiers=1
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blender/meshes/colors=false
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blender/meshes/uvs=true
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blender/meshes/normals=true
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blender/meshes/export_geometry_nodes_instances=false
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blender/meshes/tangents=true
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blender/meshes/skins=2
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blender/meshes/export_bones_deforming_mesh_only=false
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blender/materials/unpack_enabled=true
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blender/materials/export_materials=1
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blender/animation/limit_playback=true
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blender/animation/always_sample=true
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blender/animation/group_tracks=true
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@@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://3eu3qgmnaqla"
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path="res://.godot/imported/test4Way.png-0bbbb4b30c7aad0dacb4802f5b383c65.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://test/test4Way.png"
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dest_files=["res://.godot/imported/test4Way.png-0bbbb4b30c7aad0dacb4802f5b383c65.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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@@ -0,0 +1,35 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://cimsjl61nhh5s"
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path.bptc="res://.godot/imported/HDR_blue_nebulae-1.hdr-c02656e2cc2a6b1504666d97fffc8f95.bptc.ctex"
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metadata={
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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[deps]
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source_file="res://assets/2D/HDR_blue_nebulae-1.hdr"
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dest_files=["res://.godot/imported/HDR_blue_nebulae-1.hdr-c02656e2cc2a6b1504666d97fffc8f95.bptc.ctex"]
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[params]
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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@@ -0,0 +1,11 @@
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[gd_scene load_steps=2 format=3 uid="uid://blc3s7fewh1t4"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_yf1k4"]
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albedo_color = Color(0.7591061, 0.91327643, 0.9999998, 1)
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[node name="DoorBlockTest" type="Node3D"]
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[node name="CSGBox3D" type="CSGBox3D" parent="."]
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transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, 1.08398055e-08, 1.5, -0.74798584)
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material_overlay = SubResource("StandardMaterial3D_yf1k4")
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size = Vector3(0.5, 3, 3)
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