Initial commit

This commit is contained in:
2026-01-21 23:51:53 +01:00
commit 60b208fee0
1703 changed files with 100223 additions and 0 deletions

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extends Area3D
class_name HurtBox
signal hitTaken(attack: Attack)
func _ready() -> void:
monitoring = false
func hit(attack: Attack) -> void: ##Emits hitTaken signal to indicate the actor has been hit by an attack
hitTaken.emit(attack)

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extends BasicRoom
class_name CorridorLTurn
var gridSlots: Array[Vector2] = [Vector2(0,0),Vector2(1,0),Vector2(1,-1)]
var doorSlots: Array[Vector3] = [Vector3(0,0,3),Vector3(1,-1,4)]
var scenePath = "res://SpaceshipRooms/Corridors/CorridorLTurn.tscn"

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