Initial commit

This commit is contained in:
2026-01-21 23:51:53 +01:00
commit 60b208fee0
1703 changed files with 100223 additions and 0 deletions

View File

@@ -0,0 +1,35 @@
extends Node
@export var noMinigame: int = 0 ##Number of slots in the minigame array that spawn no minigame. One of the slots is randomly chosen, meaning a higher number makes no minigame more likely.
@export var NoMinigamePreload: String = "res://Spaceship/Objects/noObject.tscn"
@export var loadingBarMinigame: bool = false
@export var loadingBarMinigamePreload: String = "res://Spaceship/Objects/noObject.tscn"
@export var Parent: Node
var minigamesArray: Array
var rng = RandomNumberGenerator.new()
func _ready() -> void:
for x in noMinigame:
minigamesArray.push_back(NoMinigamePreload)
if loadingBarMinigame:
minigamesArray.push_back(loadingBarMinigamePreload)
#Choose and Spawn minigame
var spaceship = get_node("/root/Main/Maps/Spaceship")
var objectReference = load(minigamesArray[rng.randi_range(0,minigamesArray.size()-1)]) #Get random Object depending on weights
var ObjectInstance = objectReference.instantiate()
if Parent:
Parent.call_deferred("add_child",ObjectInstance) #Adds Object instance
elif spaceship:
spaceship.call_deferred("add_child",ObjectInstance)
else:
push_error("Object Spawner failed to spawn object because of missing parent node")
ObjectInstance.rotation = self.global_rotation
ObjectInstance.position = self.global_position
self.queue_free()

View File

@@ -0,0 +1,59 @@
[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://cxtjifajhsl73"
path="res://.godot/imported/CorridorTTurn.blend-bea6ccfd6375e9085b3d1e1471f22dbd.scn"
[deps]
source_file="res://assets/3D/Corriodors/CorridorTTurn.blend"
dest_files=["res://.godot/imported/CorridorTTurn.blend-bea6ccfd6375e9085b3d1e1471f22dbd.scn"]
[params]
nodes/root_type=""
nodes/root_name=""
nodes/root_script=null
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
nodes/use_name_suffixes=true
nodes/use_node_type_suffixes=true
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
materials/extract=0
materials/extract_format=0
materials/extract_path=""
_subresources={}
blender/nodes/visible=0
blender/nodes/active_collection_only=false
blender/nodes/punctual_lights=true
blender/nodes/cameras=true
blender/nodes/custom_properties=true
blender/nodes/modifiers=1
blender/meshes/colors=false
blender/meshes/uvs=true
blender/meshes/normals=true
blender/meshes/export_geometry_nodes_instances=false
blender/meshes/tangents=true
blender/meshes/skins=2
blender/meshes/export_bones_deforming_mesh_only=false
blender/materials/unpack_enabled=true
blender/materials/export_materials=1
blender/animation/limit_playback=true
blender/animation/always_sample=true
blender/animation/group_tracks=true
gltf/naming_version=0