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2026-01-21 23:51:53 +01:00
commit 60b208fee0
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extends Node3D
class_name BasicRoom
@export var SpaceshipLogicRef: ShipLogic = null
@export var Lights: Array[Light3D]
func _ready() -> void:
if !SpaceshipLogicRef: SpaceshipLogicRef = owner
if SpaceshipLogicRef: SpaceshipLogicRef.addRoomToRoomList(self)
func _process(_delta: float) -> void:
pass
func showLights(LightStatus: bool):
for light in Lights:
if light: light.visible = LightStatus