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extends Node3D
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class_name BasicRoom
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@export var SpaceshipLogicRef: ShipLogic = null
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@export var Lights: Array[Light3D]
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func _ready() -> void:
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if !SpaceshipLogicRef: SpaceshipLogicRef = owner
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if SpaceshipLogicRef: SpaceshipLogicRef.addRoomToRoomList(self)
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func _process(_delta: float) -> void:
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pass
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func showLights(LightStatus: bool):
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for light in Lights:
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if light: light.visible = LightStatus
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