Initial commit
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extends Node
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@onready var syncedFeatures: ConfigFile = ConfigFile.new()
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@onready var settingsmenu = $/root/Main/Settingsmenu/VBoxContainer/MarginContainer2/HBoxContainer/VBoxContainer
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@onready var config : ConfigFile = ConfigFile.new()
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func _ready() -> void:
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var ms = MultiplayerSynchronizer.new()
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var spg = SceneReplicationConfig.new()
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var ppath = name + ":syncedFeatures"
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spg.add_property(ppath)
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ms.replication_config = spg
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$/root.add_child.call_deferred(ms)
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var err = config.load("user://config.cfg")
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if err != OK:
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config.load("res://defaultconfig.cfg")
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if err == ERR_FILE_NOT_FOUND:
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push_warning("New config file created")
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config.save("user://config.cfg")
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else:
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push_error("Failed to load config: " + str(err) + "\n Loading default config.")
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if Featuremanager.get_feature("debug","value", false) == true:
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push_warning("Debugmode is set to true -> Loading default config")
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config.load("res://defaultconfig.cfg")
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update_menu()
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for feature in config.get_sections():
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if config.has_section_key(feature,"synced"):
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for keys in config.get_section_keys(feature):
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pass
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#syncedFeatures.set(feature,config.get_value(feature,key))
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# @param featurename: Test
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func get_feature(featurename: String, key: String, default = false):
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if !config.has_section_key(featurename,key):
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return default
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return config.get_value(featurename, key)
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func set_feature_key(featurename: String, key: String, value):
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config.set_value(featurename, key,value)
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func remove_feature(featurename: String):
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config.erase_section(featurename)
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func remove_feature_key(featurename: String, key: String):
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config.erase_section_key(featurename, key)
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func update_menu():
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for feature in config.get_sections():
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var container = HBoxContainer.new()
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container.size_flags_vertical = Control.SIZE_EXPAND_FILL
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container.name = feature
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var label = Label.new()
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label.text = feature
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container.add_child(label)
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var control : Control
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match config.get_value(feature,"mode","_"):
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"check":
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control = CheckButton.new()
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"color:":
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control = ColorPickerButton.new()
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"text":
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control = LineEdit.new()
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"menu":
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control = OptionButton.new()
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"button":
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control = Button.new()
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_:
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control = Button.new()
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container.add_child(control)
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settingsmenu.add_child(container)
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@@ -0,0 +1,53 @@
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[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://b8gi7rdc1a5j3"
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path="res://.godot/imported/Controll.blend-87dfc81437cc0901182983fd6dc61a63.scn"
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[deps]
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source_file="res://assets/3D/Rooms/Controll.blend"
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dest_files=["res://.godot/imported/Controll.blend-87dfc81437cc0901182983fd6dc61a63.scn"]
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[params]
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nodes/root_type=""
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nodes/root_name=""
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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nodes/use_node_type_suffixes=true
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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_subresources={}
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blender/nodes/visible=0
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blender/nodes/active_collection_only=false
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blender/nodes/punctual_lights=true
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blender/nodes/cameras=true
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blender/nodes/custom_properties=true
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blender/nodes/modifiers=1
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blender/meshes/colors=false
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blender/meshes/uvs=true
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blender/meshes/normals=true
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blender/meshes/export_geometry_nodes_instances=false
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blender/meshes/tangents=true
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blender/meshes/skins=2
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blender/meshes/export_bones_deforming_mesh_only=false
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blender/materials/unpack_enabled=true
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blender/materials/export_materials=1
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blender/animation/limit_playback=true
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blender/animation/always_sample=true
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blender/animation/group_tracks=true
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