Initial commit
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[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://qw5idy1bsc6d"
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path="res://.godot/imported/EnergyCell.blend-c010be6c4d476b79ce883e76203a2ef5.scn"
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[deps]
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source_file="res://assets/3D/Objects/EnergyCell.blend"
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dest_files=["res://.godot/imported/EnergyCell.blend-c010be6c4d476b79ce883e76203a2ef5.scn"]
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[params]
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nodes/root_type=""
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nodes/root_name=""
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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nodes/use_node_type_suffixes=true
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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_subresources={}
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blender/nodes/visible=0
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blender/nodes/active_collection_only=false
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blender/nodes/punctual_lights=true
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blender/nodes/cameras=true
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blender/nodes/custom_properties=true
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blender/nodes/modifiers=1
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blender/meshes/colors=false
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blender/meshes/uvs=true
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blender/meshes/normals=true
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blender/meshes/export_geometry_nodes_instances=false
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blender/meshes/tangents=true
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blender/meshes/skins=2
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blender/meshes/export_bones_deforming_mesh_only=false
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blender/materials/unpack_enabled=true
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blender/materials/export_materials=1
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blender/animation/limit_playback=true
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blender/animation/always_sample=true
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blender/animation/group_tracks=true
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@@ -0,0 +1,23 @@
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# Contributors
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This addon, and the entirety of [netfox] is a shared effort of [Fox's Sake
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Studio], and the community. The following is the list of community contributors
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involved with netfox:
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* Alberto Klocker <albertok@gmail.com>
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* Bryan Lee <42545742+bryanmylee@users.noreply.github.com>
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* Dustie <77035922+DustieDog@users.noreply.github.com>
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* Jake Cattrall <krazyjakee@gmail.com>
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* Jon Stevens <1030863+jonstvns@users.noreply.github.com>
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* Joseph Michael Ware <9at25jnr3@mozmail.com>
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* Nicolas Batty <nicolas.batty@gmail.com>
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* Riordan-DC <44295008+Riordan-DC@users.noreply.github.com>
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* Ryan Roden-Corrent <github@rcorre.net>
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* TheYellowArchitect <dmalandris@uth.gr>
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* TheYellowArchitect <hello@theyellowarchitect.com>
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* gk98s <89647115+gk98s@users.noreply.github.com>
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* zibetnu <9at25jnr3@mozmail.com>
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[netfox]: https://github.com/foxssake/netfox
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[Fox's Sake Studio]: https://github.com/foxssake/
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@@ -0,0 +1,17 @@
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extends Object
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class_name GridCell
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var spaceTaken: bool = false
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var door: bool = false
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var doorOrientation: int
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enum doorOrientations {north,east,south,west}
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var biome: int
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func duplicate() -> GridCell:
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var returnData := GridCell.new()
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returnData.spaceTaken = spaceTaken
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returnData.door = door
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returnData.doorOrientation = doorOrientation
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returnData.biome = biome
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return returnData
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@@ -0,0 +1,2 @@
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extends Node3D
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#class_name BasicDoor
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