259 lines
11 KiB
Plaintext
259 lines
11 KiB
Plaintext
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extends Node
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#{
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#var mic_capture : AudioEffectOpusChunked
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#var audio_stats : Dictionary[int, Array] # id->[last_number, packetsreceived, packetslost]
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#var packets_sent: int = 0
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#
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#var packet_queue: Dictionary[int, Array] # sender_id -> Array of PackedByteArrays
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#
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#
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#func _ready():
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#playstuff()
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#var mic_bus = AudioServer.get_bus_index("Mic")
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#mic_capture = AudioServer.get_bus_effect(mic_bus, 0)
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#
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#func _process(_delta: float):
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#if !mic_capture or Multiplayer.playerDict.is_empty():
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#return
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#if Input.is_action_just_pressed("noise"):
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#play_note(69)
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#print("test")
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#var t1 = Time.get_unix_time_from_system()
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#for sender in packet_queue.keys():
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#var VoiceChatPlayerOutputNode: AudioStreamPlayer3D = Multiplayer.playerDict.get(sender).VoiceChat
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#var OpusStream : AudioStreamOpusChunked = VoiceChatPlayerOutputNode.stream
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#while OpusStream.chunk_space_available() and packet_queue.get(sender).size() > 0:
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#var pkt: PackedByteArray = packet_queue.get(sender).pop_front()
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#print(packet_queue.get(sender).size())
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#OpusStream.queue_length_frames()
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#OpusStream.push_opus_packet(pkt, 8, 0)
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#var t2 = Time.get_unix_time_from_system()
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#print("Time 1: ", 1000*(t2-t1), "ms")
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#var seq_num : PackedByteArray = PackedByteArray()
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#seq_num.resize(8)
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#while mic_capture.chunk_available():
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#if multiplayer.multiplayer_peer.get_connection_status() != MultiplayerPeer.CONNECTION_CONNECTED:
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#mic_capture.drop_chunk()
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#continue
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#seq_num.encode_u64(0,packets_sent+1)
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#var packet = mic_capture.read_opus_packet(seq_num)
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#mic_capture.drop_chunk()
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#_voice_packet_received.rpc(packet)
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#packets_sent += 1
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#if (packets_sent % 500) == 0:
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#print("Packets sent: ", packets_sent, " from id ", multiplayer.get_unique_id(), " ", hash(packet))
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#print("Size before: ", packet.size())
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#print("Hash send: ", hash(packet))
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#var t3 = Time.get_unix_time_from_system()
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#print("Time 2: ", 1000*(t3-t2), "ms")
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#
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#@rpc("any_peer", "call_remote" ,"unreliable_ordered", 1)
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#func _voice_packet_received(packet: PackedByteArray):
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#var sender_id = multiplayer.get_remote_sender_id()
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#
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##Stats for printing
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#var sender_stats = audio_stats.get(sender_id, [0,0,0])
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#if (sender_stats[0]+1 != packet.decode_u32(0)):
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#sender_stats[2]+=1
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#sender_stats[0]=packet.decode_u64(0)
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#sender_stats[1]+=1
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#audio_stats.set(sender_id, sender_stats)
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#if (sender_stats[1] % 500) == 0:
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#print("Packets received: ", sender_stats[1], " from id ", sender_id, " Lossrate: ", sender_stats[2], "/", sender_stats[1], "(" , str(100*(sender_stats[2]/sender_stats[1])), "%)")
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#print("Size after: ", packet.size())
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#print("Hash received: ", hash(packet))
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#print("Packet no.: ", packet.decode_u64(0))
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#var VoiceChatPlayerOutputNode: AudioStreamPlayer3D = Multiplayer.playerDict.get(sender_id).VoiceChat
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#var _OpusStream : AudioStreamOpusChunked = VoiceChatPlayerOutputNode.stream
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## OpusSteam
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#if not packet_queue.has(sender_id):
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#var x : Array[PackedByteArray] = []
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#packet_queue.set(sender_id, x)
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#if packet_queue.get(sender_id).size() > 250:
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#push_error("VoiceChat buffer for user ", sender_id, " too large!")
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#var x : Array[PackedByteArray] = []
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#packet_queue.set(sender_id, x)
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#packet_queue.get(sender_id).append(packet)
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#
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#var playback: AudioStreamGeneratorPlayback
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#var player : AudioStreamPlayer
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#
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#func playstuff():
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#var generator = AudioStreamGenerator.new()
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#generator.mix_rate = 44100
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#generator.buffer_length = 2
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#player = AudioStreamPlayer.new()
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#player.bus = "Mic"
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#player.stream = generator
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#add_child(player)
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#player.play()
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#playback = player.get_stream_playback()
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#
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#func play_note(midi_note: int):
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#var freq = 440.0 * pow(2.0, (midi_note - 69) / 12.0) # MIDI ? Hz
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#generate_sine_wave(freq)
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#
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#func generate_sine_wave(frequency: float):
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#var sample_rate = 44100.0
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#var increment = TAU * frequency / sample_rate
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#var phase = 0.0
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#var num_samples = int(sample_rate * 2) # 0.5 seconds
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#var buffer = PackedVector2Array()
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#for i in num_samples:
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#var sample = sin(phase)
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#buffer.append(Vector2(sample, sample)) # stereo
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#phase += increment
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#playback.push_buffer(buffer)
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#}
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var current_sample_rate: int = 48000
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var has_loopback: bool = false
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var local_playback: AudioStreamGeneratorPlayback = null
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var local_voice_buffer: PackedByteArray = PackedByteArray()
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var network_playback: Dictionary[int, AudioStreamGeneratorPlayback] = {}
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var network_voice_buffer: Dictionary[int, PackedByteArray] = {}
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var max_buffer_size: int = 1000
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@onready var loopback_player : AudioStreamPlayer= $/root/Main/VoiceLoopback
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func _ready() -> void:
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if not Steamworks.is_initiallized:
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push_warning("[VoiceChat] VoiceChat disabled due to SteamAPI.")
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return
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record_voice(true)
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loopback_player.stream.mix_rate = current_sample_rate
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loopback_player.play()
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local_playback = loopback_player.get_stream_playback()
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multiplayer.peer_disconnected.connect(remove_disconnected_peer)
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multiplayer.peer_connected.connect(add_joined_peer)
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func _process(_delta: float) -> void:
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if not Steamworks.is_initiallized:
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return
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check_for_voice_local()
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for player : int in network_voice_buffer:
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process_voice_data(network_voice_buffer.get(player), str(player))
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func add_joined_peer(id):
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var remote_audio_stream_player : Node3D = get_node_or_null(NodePath("/root/Main/Players/%d/VoiceChat_a" % id))
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network_playback.set(id, remote_audio_stream_player)
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network_voice_buffer.set(id,PackedByteArray())
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func remove_disconnected_peer(id):
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network_playback.erase(id)
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network_voice_buffer.erase(id)
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func check_for_voice_local() -> void:
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var available_voice: Dictionary = Steam.getAvailableVoice()
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if !available_voice:
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return
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# Seems there is voice data
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if available_voice['result'] == Steam.VOICE_RESULT_OK and available_voice['buffer'] > 0:
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# Valve's getVoice uses 1024 but GodotSteam's is set at 8192?
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# Our sizes might be way off; internal GodotSteam notes that Valve suggests 8kb
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# However, this is not mentioned in the header nor the SpaceWar example but -is- in Valve's docs which are usually wrong
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var voice_data: Dictionary = Steam.getVoice()
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if voice_data['result'] == Steam.VOICE_RESULT_OK and voice_data['written']:
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print("Voice message has data: %s / %s" % [voice_data['result'], voice_data['written']])
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# Here we can pass this voice data off on the network
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send_voice.rpc(voice_data['buffer'])
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# If loopback is enable, play it back at this point
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if has_loopback:
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print("Loopback on")
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# Our sample rate function above without toggling
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get_sample_rate()
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process_voice_data(voice_data['buffer'], "local")
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@rpc("any_peer","call_remote","unreliable")
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func send_voice(voice_buffer : PackedByteArray):
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var sender_id : int = multiplayer.get_remote_sender_id()
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if not network_playback.has(sender_id):
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push_error("[VoiceChat] Received audio data, but there is no AudioStreamPlayer available for that user. Emitter: " + str(sender_id))
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return
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if not network_voice_buffer.has(sender_id):
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push_error("[VoiceChat] Received audio data without allocated voice buffer for that user. Emitter: " + str(sender_id))
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return
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var local_peer_buffer : PackedByteArray = network_voice_buffer.get(sender_id)
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if local_peer_buffer.size() >= max_buffer_size:
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push_error("[VoiceChat] AudioBuffer exeeding size limit. Emitter: " + str(sender_id))
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local_peer_buffer.append_array(voice_buffer)
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print_debug("[VoiceChat] AudioBuffer size: " + str(local_peer_buffer.size()))
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@rpc("any_peer","call_remote","reliable")
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func send_sample_rate(sample_rate : int):
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if sample_rate < 11025 || sample_rate > 48000:
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return
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var sender_id : int = multiplayer.get_remote_sender_id()
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if network_playback.has(sender_id):
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network_playback.get(sender_id).stream.mix_rate = sample_rate
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network_playback.get(sender_id).clear_buffer()
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network_voice_buffer.get(sender_id).clear()
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func get_sample_rate() -> void:
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current_sample_rate = Steam.getVoiceOptimalSampleRate()
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if loopback_player.stream.mix_rate != current_sample_rate:
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send_sample_rate.rpc(current_sample_rate)
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loopback_player.stream.mix_rate = current_sample_rate
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print("[VoiceChat] Changed own sample rate to: %s", current_sample_rate)
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func process_voice_data(voice_data: PackedByteArray, voice_source: String) -> void:
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var decompressed_voice: Dictionary = Steam.decompressVoice(voice_data, current_sample_rate)
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if decompressed_voice['result'] == Steam.VOICE_RESULT_OK and decompressed_voice['size'] > 0:
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print("[VoiceChat] Decompressed voice: %s" % decompressed_voice['size'])
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if voice_source == "local":
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local_voice_buffer = decompressed_voice['uncompressed']
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local_voice_buffer.resize(decompressed_voice['size'])
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# We now iterate through the local_voice_buffer and push the samples to the audio generator
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for i: int in local_playback.get_frames_available():
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if local_voice_buffer.size() == 0: break
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# Steam's audio data is represented as 16-bit single channel PCM audio, so we need to convert it to amplitudes
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# Combine the low and high bits to get full 16-bit value
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var raw_value: int = local_voice_buffer[0] | (local_voice_buffer[1] << 8)
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# Make it a 16-bit signed integer
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raw_value = (raw_value + 32768) & 0xffff
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# Convert the 16-bit integer to a float on from -1 to 1
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var amplitude: float = float(raw_value - 32768) / 32768.0
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# push_frame() takes a Vector2. The x represents the left channel and the y represents the right channel
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local_playback.push_frame(Vector2(amplitude, amplitude))
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# Delete the used samples
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local_voice_buffer.remove_at(0)
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local_voice_buffer.remove_at(0)
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else:
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#TODO: Better naming
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#Better explanation for 16-bit conversions
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network_voice_buffer.set(voice_source, decompressed_voice['uncompressed'])
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var _network_voice_buffer : PackedByteArray = network_voice_buffer.get(voice_source)
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_network_voice_buffer.resize(decompressed_voice['size'])
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var _network_playback : AudioStreamGenerator = network_playback.get(voice_source)
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for i: int in _network_playback.get_frames_available():
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if _network_playback.size() == 0: break
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var raw_value: int = _network_voice_buffer[0] | (_network_voice_buffer[1] << 8)
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# Make it a 16-bit signed integer
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raw_value = (raw_value + 32768) & 0xffff
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# Convert the 16-bit integer to a float on from -1 to 1
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var amplitude: float = float(raw_value - 32768) / 32768.0
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# push_frame() takes a Vector2. The x represents the left channel and the y represents the right channel
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_network_playback.push_frame(Vector2(amplitude, amplitude))
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# Delete the used samples
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_network_playback.remove_at(0)
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_network_playback.remove_at(0)
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func record_voice(is_recording: bool) -> void:
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# If talking, suppress all other audio or voice comms from the Steam UI
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Steam.setInGameVoiceSpeaking(Steamworks.steam_id, is_recording)
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if is_recording:
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Steam.startVoiceRecording()
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else:
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Steam.stopVoiceRecording()
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