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SpaceBots/.svn/pristine/67/67b6ab458dd5fa157cd4ce174996cca645b2103c.svn-base

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2026-01-21 23:51:53 +01:00
extends Control
class_name Main
var paused = false
@onready var start_btn = $Mainmenu/Menu/MarginContainer/VBoxContainer/HBoxContainer4/VBoxContainer3/Start
@onready var disconnect_btn = $Mainmenu/Menu/MarginContainer/VBoxContainer/HBoxContainer4/VBoxContainer3/Disconnect
@onready var name_edit = $Mainmenu/Menu/MarginContainer/VBoxContainer/HBoxContainer4/VBoxContainer2/NameEdit
@onready var disconnectDialog = $Dialogs/DisconnectDialog
@onready var mapsParent: Node3D = $Maps
@onready var playersParent: Node3D = $Players
var peer = WebSocketMultiplayerPeer.new()
var lobby: PackedScene = preload("res://Maps/Lobby/Lobby.tscn")
var player: PackedScene = preload("res://actors/Player/player_character.tscn")
var mic_capture : AudioEffectOpusChunked
var audio_stats : Dictionary[int, Array]# id->[last_number, packetsreceived, packetslost]
var packets_sent: int = 0
func _init():
peer.supported_protocols = ["ludus"]
Steamworks.initialize()
func _ready():
var mic_bus = AudioServer.get_bus_index("Mic")
mic_capture = AudioServer.get_bus_effect(mic_bus, 0)
await Multiplayer.noray_connected
multiplayer.peer_connected.connect(peer_connected)
multiplayer.peer_disconnected.connect(peer_disconnected)
multiplayer.server_disconnected.connect(close_network)
multiplayer.connection_failed.connect(close_network)
multiplayer.connected_to_server.connect(connected)
# Set the player name according to the system username. Fallback to the path.
if Steamworks.is_initiallized:
get_tree().auto_accept_quit = false
Steamworks.create_lobby()
name_edit.text = Steam.getPersonaName()
enableMultiplayer()
elif false: #TODO: Set text to saved value
name_edit.text = ""
else:
name_edit.text = "Spacebots Player"
func _process(_delta: float):
if Input.is_action_just_pressed("pause") and playersParent.get_child_count() > 0 and %Settingsmenu.visible == false:
if not paused:
get_tree().paused = true
%Pausemenu.show()
%Pausemenu.grab_focus() #TODO: fix
$Hud.hide()
Input.mouse_mode = Input.MOUSE_MODE_CONFINED
else:
get_tree().paused = false
$Hud.show()
%Pausemenu.hide()
Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
paused = !paused
if !mic_capture or Multiplayer.playerDict.is_empty():
return
while mic_capture.chunk_available():
var seq_num : PackedByteArray = PackedByteArray()
seq_num.resize(8)
seq_num.encode_u64(0,packets_sent+1)
var packet = mic_capture.read_opus_packet(seq_num)
mic_capture.drop_chunk()
if multiplayer.multiplayer_peer.get_connection_status() == MultiplayerPeer.CONNECTION_CONNECTED:
_voice_packet_received.rpc(packet)
packets_sent += 1
if (packets_sent % 100) == 0:
print("Packets sent: ", packets_sent, " from id ", multiplayer.get_unique_id())
func enableMultiplayer() -> void:
$/root/Main/Mainmenu/Menu/MarginContainer/VBoxContainer/HBoxContainer/VBoxMultiplayerDisabled.hide()
$/root/Main/Mainmenu/Menu/MarginContainer/VBoxContainer/HBoxContainer/VBoxLobbylist.show()
func start_game():
$Mainmenu.hide()
start_btn.disabled = true
disconnect_btn.show()
$Hud.show()
func getMapLogicRef() -> MapLogic:
return mapsParent.get_child(0)
@rpc("authority","call_local","reliable")
func changeMap(newMap: PackedScene) -> void:
if mapsParent.get_child_count():
if getMapLogicRef().is_connected(StringName("missionLost"),missionLost):
getMapLogicRef().disconnect(StringName("missionLost"),missionLost)
mapsParent.get_child(0).queue_free()
var map = newMap.instantiate()
mapsParent.add_child(map)
initiatePlayerPosition(map.playerStartPos)
await getMapLogicRef().tree_exited
Multiplayer.setCurrentMapLogic(getMapLogicRef())
getMapLogicRef().missionLost.connect(missionLost)
func initiatePlayerPosition(position: Vector3) -> void:
for player in Multiplayer.playerDict.values():
if player.is_multiplayer_authority():
player.global_position = position
func missionLost() -> void:
changeMap(lobby)
func stop_game():
start_btn.disabled = false
disconnect_btn.hide()
$Mainmenu.show()
Input.mouse_mode = Input.MOUSE_MODE_CONFINED
#Steamworks.stop()
var currentMaps = mapsParent.get_children()
for child in currentMaps:
child.queue_free()
var players = playersParent.get_children()
for child in players:
child.queue_free()
func close_network():
peer.close()
stop_game()
disconnectDialog.popup_centered()
disconnectDialog.get_ok_button().grab_focus()
multiplayer.multiplayer_peer = null
Multiplayer.is_host = false
func connected():
if Multiplayer.is_host == false:
add_player.rpc_id(1, multiplayer.get_unique_id())
#Steamworks.set_player_name.rpc(name_edit.text)
func peer_connected(_id):
pass
#Steamworks.on_peer_add(id)
func peer_disconnected(id):
print("Disconnected %d" % id)
#Steamworks.on_peer_del(id)
remove_player.rpc_id(1,)
func on_Start_pressed():
Multiplayer.host()
start_game()
changeMap(lobby)
add_player(multiplayer.get_unique_id())
func on_Disconnect_pressed():
close_network()
func on_Connect(norayid: String):
start_btn.disabled = true
start_game()
Multiplayer.join(norayid)
@rpc("any_peer")
func add_player(id):
var player_instance: CharacterBody3D = player.instantiate()
player_instance.name = str(id)
playersParent.add_child(player_instance)
@rpc("any_peer")
func remove_player(id):
if playersParent.get_node(str(id)):
playersParent.get_node(str(id)).queue_free()
@rpc("any_peer", "unreliable")
func _voice_packet_received(packet: PackedByteArray):
var sender_id = multiplayer.get_remote_sender_id()
var sender_stats = audio_stats.get(sender_id, [0,0,0])
if (sender_stats[0]+1 != packet.decode_u32(0)):
sender_stats[2]+=1
sender_stats[0]=packet.decode_u64(0)
sender_stats[1]+=1
audio_stats.set(sender_id, sender_stats)
if (sender_stats[1] % 100) == 0:
print("Packets received: ", sender_stats[1], " from id ", sender_id, " Lossrate: ", sender_stats[2], "/", sender_stats[1], "(" , str(100*(sender_stats[2]/sender_stats[1])), "%)")
var VoiceChatPlayerOutputNode: AudioStreamPlayer3D = Multiplayer.playerDict.get(sender_id).get_node("VoiceChat")
var OpusStream : AudioStreamOpusChunked = VoiceChatPlayerOutputNode.stream;
OpusStream.push_opus_packet(packet, 8, 0)